Immunity
From RPSWiki
Protection Stat :: Possible value between -10 and 60
A character's Immunity stat represents their ability to resist damage dealt to them through 'social means'. Immunity will resist damage from poisons and concealed weapons. It will not, however, resist damage inflicted through magic, supernatural attacks, or normal weapons.
Whenever a character is hit for 'social' damage, their Immunity stat is 'rolled'. The possible result is anywhere between 1 and the character's Immunity stat value (unless the character's Immunity stat value is 0, at which point the protection provided will be 0). Once the result of the roll is determined (all of this happens 'behind the scenes' and is run totally by the code, the player does not have to interact with anything in this process), that result is applied as a subtraction to the damage received.
Example: Srgt. Jim Tucker FEPD, has an Immunity value of 5. Meagan Mercenary executes a sneak attack with a hidden knife on Srgt. Tucker for 12 points of damage. When the RPS HUD receives the command to take damage from the hit, it automatically (in the background) rolls a random result between 1 and 5. Let's say it rolls 3. The total damage (12) is then reduced by Srgt. Tucker's Immunity roll (3) to 9 points. Srgt. Tucker then takes 9 points of damage from the attack.
Most characters will start with a base Immunity stat value of 0. In order to increase this value, a character may increase their Luck skill and/or wear pieces of Immunity-based RPS Armor (yes, that does make for an odd/creative piece of armor). Character's expecting attacks from stealthy or underhanded individuals should make sure to reinforce their Immunity stat.


