RPS 3.00.04

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Release Date: June 2, 2010

  • Healing now results in a more dynamic influence gain, based on the same principle as Impression receiving. Rather than the old system which rewarded influence to a healer only if the target had not been healed in the last 10 minutes, the new system will reward a sliding scale of influence for healing based on how long it has been since the character last received medical attention.
  • An error in the way healing was recorded resulted in inappropriate influence rewards for healing others.
  • RP$ Vendors did not pay out to merchants. RP$ Vendor version 3.00.02 now does.
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