RPS 3.00.06

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Release Date: July 7, 2010

  • Disguise did not show on overhead meter. Now does.
  • Hotkey HUD had reverse-order buttons (left-most was #10, right-most was #1), set to right order (left-most is now #1, right-most is now #10).
  • Players did not receive the option to Capture or Assist defeated avatars. Now, if an avatar 'touches' a defeated avatar, they will receive a menu that allows them to either capture (which rezzes ropes and allows them to drag the captured avatar by a leash) or assist (which releases the defeated avatar from being rooted in place) the defeated avatar.
  • The Mental Tab was receiving 'stack-heap collision' errors for players who use magic and/or have supernatural abilities. This error, caused by a script being too large for SL's memory limits, resulted in players not successfully training in schools of magic, not being able to get their Mental Tab to move, having magic weapons not recognize their Mental skills, etc. Changes have been made that have significantly decreased the size of the script without removing functionality.
  • Debuffs did not apply correctly to Health/Physical/Mental/Social. Solved.
  • If a player was defeated, removed their HUD for some reason, put it back on and found themselves re-defeated (which would be appropriate), and considered that a 'bug' so went and got a new copy of the HUD and wore that -- they would be stuck in an endless loop of always being defeated anytime they wore their HUD until they waited out the required defeat time and were revived. RPS has updated the web-end so that, if there has been sufficient time passing between a character's last defeat and the wearing of a new HUD, the player will not be defeated upon wearing the new HUD.
  • Influence granted to healers for healing has been cut in half as the current influence reward has shown, in practice, to be too great.
  • Confirmed that damage taken via dice-combat regenerates properly through external healing but does not auto-regenerate through natural healing - the way it should be setup.
  • Some players using either old computer systems or running over very slow network connections continued to experience situations where they would lose physical as if running or flying when not running or flying. The overhead meter portion of RPS has been updated to allow a removal/re-attach of the overhead meter to solve this issue.
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