RPS 3.00.09

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Release Date: July 24, 2010

Please also see update notes for RPS 3.00.08.

NOTE: RPS 3.00.09 is an 'emergency update' released outside of the normal release schedule. As a result of now filtering dice damage through protections (Armor, Resolve, Immunity), the damages being applied became skewed and effectively broke dice combat. Because dice combat is a major part of play for many individuals and has a global affect on all users of RPS, I decided to push an update immediately.

  • Dice damage applied inappropriately after being filtered through protection stats. Now solved.
  • Healing notification was stated publicly anytime a heal was received, and often reported a receipt of healing from the wrong individual. This notification created an excess of spam during the 'natural healing' process of ticks. Solved.
  • By request, a ReportOn and ReportOff function is now available to the built-in Brawl capability. However, unlike weapons that turn this command on/off with /99 reporton and /99 reportoff, Brawl requires -- in the interest of minimizing cross-listening and lag -- the command /22 #reporton and /22 #reportoff.
  • The TakeDamage command ( /22 #takedamage ) now reports publicly so that all may see the damage voluntarily taken by the player using the command.
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