Resolve

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Protection Stat :: Possible value between -10 and 60

A character's Resolve stat represents their ability to resist damage dealt to them through 'mental means'. Resolve will resist damage from magic and supernatural attacks. It will not, however, resist damage inflicted through poisons, concealed weapons, or normal weapons.

Whenever a character is hit for 'mental' damage, their Resolve stat is 'rolled'. The possible result is anywhere between 1 and the character's Resolve stat value (unless the character's Resolve stat value is 0, at which point the protection provided will be 0). Once the result of the roll is determined (all of this happens 'behind the scenes' and is run totally by the code, the player does not have to interact with anything in this process), that result is applied as a subtraction to the damage received.

Example: Sally Innocent has a Resolve value of 5. Larry the Lycan uses his Natural Weapon supernatural ability to attack Sally for 12 points of damage. When the RPS HUD receives the command to take damage from the hit, it automatically (in the background) rolls a random result between 1 and 5. Let's say it rolls 3. The total damage (12) is then reduced by Sally's Resolve roll (3) to 9 points. Sally then takes 9 points of damage from the attack.

Most characters will start with a base Resolve stat value of 0. In order to increase this value, a character may increase their Mental Acuity skill and/or wear pieces of Mental-based RPS Armor (such as holy symbols, or clothing with magical wards). Character's fighting against supernatural or magical forces should keep a strong Resolve score.

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